![]() Active skills can also contribute to the in-game dialogue. For example, a player may use First Aid to heal themselves or allies, or use Repair to fix a generator. ![]() For example, the effectiveness of a minigun would be governed by the Big Guns skill, while the effectiveness of a 10mm pistol would be governed by the Small Guns skill.Īctive skills may be selected and used on the player, non-player characters, and the environment to accomplish tasks. Four passive skills: Speech, Barter, Gambling, Outdoorsman.Ĭombat skills improve accuracy and (generally) damage with weapons which correspond to that combat skill.Eight active skills: First Aid, Doctor, Sneak, Lockpick, Steal, Traps, Science, Repair.Six combat skills: Small Guns, Big Guns, Energy Weapons, Unarmed, Melee Weapons, Throwing.Some non-player characters can also improve Skills via training. A tagged skill will improve at twice the normal rate. The player may choose to "tag" three of the 18 skills (though later a fourth skill may be tagged). Every time a level is gained, the player will be awarded skill points to be used to improve their character's skills, equal to five points plus twice their Intelligence. ![]() The starting values for those skills at level one are determined by the character's seven basic attributes, but most of those skills would fall between 0% and 50%. There are 18 different skills in the game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |